Armored Combat Team Manager crest

Press & creator kit

Armored Combat Team Manager

BonkWorks Studios LLC · pete@bonkworks.com

Factsheet

DeveloperBonkWorks Studios LLC — independent, veteran-owned, North Texas, USA
TitleArmored Combat Team Manager
GenreSports management simulation
PlatformsAndroid — Google Play; iPhone and iPad — App Store
StatusAvailable now on both stores — Google Play (released 1 September 2026) and the App Store (released 11 September 2026)
PriceFree — optional fixed-price in-app purchases ($0.99–$99.99) and optional rewarded ads. No loot boxes.
LanguagesEight, fully localised: English, Polish, Ukrainian, German, French, Spanish, Czech, Italian
ModesSingle player. No PvP, no matchmaking, no online requirement.
Offline playFully playable offline; cloud backup while connected
Press contactpete@bonkworks.com
Websitebonkworks.com
Facebookfacebook.com/BonkWorksStudios

The one-liner

The first management sim for buhurt — the real, full-contact medieval combat sport. Sign fighters, forge armour, set your lines, and climb the tournament ladder.

Description

Full-contact medieval combat is a real sport. Called buhurt (from the Old French béhourd), it's fought in steel armour with blunted weapons, in organised leagues, by real athletes across the world — and until now, it has never had a game.

Armored Combat Team Manager puts you in charge of a club. Scout and sign fighters across five weight classes, train them against their potential ceilings, forge seven pieces of armour per fighter across four materials, and set depth charts for the sport's real category formats — from one-on-one duels and profights up to twelve-a-side melees. Matches play out live on the arena floor, fighter by fighter, with a play-by-play that names who did what to whom. Then take your club up a tournament ladder of group stages, brackets and podium finishes.

The game is built fair by design: every price is a fixed price, there are no loot boxes or gacha mechanics of any kind, ads are optional and permanently removable, and everything in the game can be earned with in-game gold. Seasons follow the calendar month — no countdown-timer psychology.

Features

About the sport

Buhurt is practised worldwide under organisations including Buhurt League, IMCF, and HMB-affiliated leagues, with national teams, international championships, and weight-classed competition. Fighters wear historically-inspired steel armour and compete with blunted weapons under strict safety rules. The game is an independent work by fans of the sport and is not affiliated with or endorsed by any league.

History

BonkWorks Studios is a Texas indie studio founded by Pete Moe. Armored Combat Team Manager began with a simple observation: the most spectacular combat sport on Earth had zero games. The design goal from day one was a management sim that treats buhurt the way Football Manager treats football — as a real sport deserving real depth — at mobile scale, and with monetisation players can respect.

Screenshots

Actual in-game capture, 1080 × 2062, WebP. Click any image to open the full-size file. PNG or lossless versions on request.

Logos & key art

Armored Combat Team Manager crest

Trailer on request. All gameplay media is actual in-game capture. Please do not recreate, recolour or modify the logo. Brand colours: steel #0D0F12 / brass #C9A227 / accent red #B3202A. Typefaces: Cinzel (display), Inter (text).

Quotable copy

Take any of this verbatim — no need to ask.

Short (167 chars): Armored Combat Team Manager is the first management sim for buhurt, the real full-contact medieval combat sport. Sign fighters, forge armour, and climb the tournament ladder.
Studio boilerplate: BonkWorks Studios LLC is a veteran-owned, one-person independent studio in North Texas, making games about sports that deserve better games. Armored Combat Team Manager is its first title.

Q&A for busy writers

Is buhurt actually real?
Yes. Search "buhurt" on any video platform and clear your afternoon.
Is this licensed by a league?
No — it's an independent game about the sport, made by fans, with input from community fighters during development.
What's the monetisation, honestly?
Free game. Fixed-price IAP ($0.99–$99.99), optional rewarded ads, a one-time ad-removal purchase, a monthly battle pass. No loot boxes, no gacha, no consumable-currency roulette. All progression earnable free.
Is there PvP?
No. It's single-player against CPU clubs. That's a design position, not a missing feature — it's why there's nothing to pay-to-win against.
Who is it for?
Manager-sim players who want a fresh sport, combat-sport fans burned out on pay-to-win, and every single person who has ever watched armoured fighters collide and thought "I could coach that."
Can I get a review build or a creator code?
Yes — email pete@bonkworks.com and we'll get you a pre-release build, usually the same day.

© 2026 BonkWorks Studios LLC. Press and creator use of all materials in this kit is welcome, including monetised video.